I'll just be abruptly honest right in the beginning - this scene was a failure.
This scene didn't started out to be a failure. What was surprising was that I put a lot more time and effort into this project compared to other Architecture visual projects that I did so far. However the outcome obviously doesn't seem to support this.
The process of modelling was very carefully done - very carefully done. I tried to put a lot of thought into each detail of the interior scene, trying my best to perfect all the little cracks of the scene.
I realised that when I am modelling a scene for architecture, it is important to place and test the lighting of the scene along the modelling process instead of waiting for all the textures to be added to the canvas. Hence I placed the HDR in the early process of modelling and so far, it looked pretty solid.
For furnitures, I realised creating every single furnitures by myself could be helpful, improving my modelling skills, however very inefficient considering my purpose of doing this project is Architecture Vizualisation. Hence I decided to use exterior furniture models, from Flying Architecture.
The furniture by Flying Architecture seems to be one of the best place where you can get 3D models of interior (and few exterior) furnitures. I am definitely using this site again for my next Architecture Project.
Texture was a very very rigorous process (at least for this scene). I was seriously taking a lot of time, trying to make all the textures to look realistic as possible; adding all the tiny details that I used to ignore in the previous 3D modelling project. I was actually surprised how I missed all these details in the past, not fixing or making them look better. After all, details seems to matter.
While doing the texturing process, project looked very promising as I was expecting this scene to be in very high quality with very realistic render results. Though the process was (extremely) rigorous, I felt good - until now.
Then the things started to go wrong somewhere.
I honestly don't know what elements of the scene started to make this interior project very unrealistic and straight to the point, shit. Now it looks like the colour choices somehow clashed each other. Maybe that's the reason why, but I am sure there has to be more reasons which justify why this scene suddenly shifted its future from being promising into not-so-good-ish work.
Modeling exterior Architecture was terrifying at first. There was too much elements to consider to make the scene look realistic and eye-catching. I remember trying first exterior architecture scene and I seriously wanted to throw my computer outside. It was that bad and terrifying. Strangely I don't know what guts made me do this, somehow I felt confident in doing an exterior scene - it felt like I am going to do amazing this time and I am not scared of it.
Exterior scene was actually not that difficult, but to be honest, I didn't invest much effort into the exterior scene compared to the amount of effort that I put for the interior scene. But I am pretty sure that's not the reason why the quality of the scene started to decline.
Trees and The Grass Essentials
For the exterior, I decided to add some wooden floor with tree and natural grass with soil using The Grass Essentials by Andrew Price. The Grass Essentials was phenomenal - never knew making natural looking grass was this easy (though I failed to make it look realistic due to my miscalculation of scaling of the architecture model from the very beginning).
This was the part where everything started to fall apart. It was a moment which surprised my that sometimes the sample images from raw renderings straight from Blender could be much better without any post-production. Honestly, I screwed up really bad here.
In a nutshell, this project was a punch on my face. Even though I put extra effort for this scene, the outcome turned out to be below my expectation. Why did this happen? What was I doing wrong? and fortunately, I was able to come up with few conclusions:
1. I was relying heavily on the process of post-production
What I mean by this, is that I have this misbelief that the process of post-production will fix everything, even I screw up the raw rendering straight from blender and not satisfied with it.
I don't know where I got this belief from, but this is obviously a big mistake I think I am making. After watching few post-production videos by other artists, I realise that the quality of their raw-renderings are actually amazing - almost as if you won't need further process of amelioration. Plus most of the professional blender artists seemed to do post-production inside blender, not so much in photoshop.
Till now, I thought the photoshop was the magic wand which can make anything into a masterpiece, and obviously I was betrayed by my own misjudgement. This was a hard but critical lesson that I learned from this project. Next time, I think I seriously need to make my raw renderings up to the point where photoshop seems unnecessary.
2. The Colour choices seems incorrect
When I first saw the raw rendering of a clay render and HDR, the scene actually looked pretty decent. Matter of facts, the future of this project looked promising. I could feel it in my heart that this project will blow everything up. This will be a whole new level.
Then I made this crucial mistake that completely destroyed the promising future of this scene; if you look closely into the scene, you can discover few red painted chairs. Yes. What I think is that these chairs completely destroyed the colour balance of this whole scene.
But this doesn't mean that I should not use any red colours in the scene. This leads to another conclusion that there are more to the failure of my scene - boredom.
The scene looks boring - there are no eye-catching, centre of attention object or an element in this scene. If the interior were suppose to be the centre of attention, the scene should have been composed in a way which highlights the interior of the scene. And I have failed to do that.
3. I need more practice
Practice makes perfect. I seriously need more practice in everything: the modelling, texture, composition. I think there is not shortcut to producing great Architecture Vizualization apart from practicing a lot.
This project was a valuable lesson. Luckily I was able to gain something off from this project and hopefully I can apply what I have learn into the next project.